sobota, 5 grudnia 2009

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niedziela, 5 października 2008

You Can Make a Video

In order to make a video, you will need to have a few devices. These can be a digital camera, a camcorder or even your cell phone may do the trick. An old VHS will only work by transferring it to a digital file. Upload the new video to your computer and your set. You can load it just the way it is or edit it with a special touch by using free video software such as Windows Movie Maker, ZS4 Video Editor 0.95, and GOM Media Player 2.1.9.3754 and iMovie. A lot of these software programs not only allow you to edit the video, but they are also great for adding special effects and music to make it even more awesome. You may want to resize it before uploading it. Sometimes you can simply upload it just the way it is.

If you're thinking of making a video, plan for it ahead of time. Write out exactly what you're thinking and work from there. You don't want to waste too much time redoing it over and over again.

When you upload it, don't forget to tag it so that others will be able to find it also.

Also try to investigate the other places that you may also upload it like Video Websites, Blogs, and Message Boards.

Try to choose themes that are informative and not obscene and your video will be seen by thousands if not millions of people. Make a few how to videos i.e. how to get a date, how to fix your car, how to bake a cake...

Create music videos and get heard and be seen by the world.

Remember, never use other people's videos to use as your own. That's illegal. Always get permission from the copyright holder. Emphasize on being helpful and practical. A little bit of humor doesn't hurt either.

Don't forget that you need to put in a lot of hard work. Integrate a lot of thinking and planning and be committed. Invision what you want your project to look like and see it to the end.

Now make your own collection of the funniest, coolest, most amazing videos!

What is the Best Video of All Time?

When looking at the best videos ever you have to take into account not only the blockbuster comic hits like, well anything starring Will Ferrell, but also the millions of fantastic home made clips that unsuspected cyber super stars have posted on hosting sites such as YouTube to be viewed by their peers. This includes news footage, stand up comic performers, basically anything weird and wonderful that has been captured on video.

There is some debate as would be expected, however the most popular hosting site YouTube publishes statistics annually on the most popular video based on how many millions of views it has received and how many times it has been shared, commented on or emailed. Whittling out the music videos which seem to be dominating the top clips leaves you with a selection of homemade masterpieces to remember.

When looking at the best videos of 2007 the top video was called Battle at Kruger and featured a showdown between a herd of bison and a pride of lions, oh and a crocodile. The amateur cameraman is shaking with disbelief as the epic saga unfurls. The bison unsuspectingly stumble upon a pride of lurking lions who tackle a calf into the nearby lake and try to drag it out only to be involved in a tug of war with the croc.

The lions eventually get it out of the water only to be faced by the bison backup in the form of about 50 of the rutting beasts. The bison do not take too kindly to the lions feeding off one of their young and absolutely decimate the lions, sending them scattering in all directions and amazingly enough the young calf actually gets up an falls back into the ranks of the herd, that calf will not be getting bullied around the waterhole.

This is not the most popular video of all time as it amassed 21 million views which is nowhere near the whopping 55.8 million views that Justin Laipply received for his trouser movingly funny video, The Evolution of Dance. This was released in 2006 and is a compilation of dance styles running from 1950 to 2000 as part of a comedy routine. The video was also favoured 252,082 times making it the number one favoured video of all time.

There have been other classics from the less funny, more tragic genre such as the 2007 Chris Crocker video entitled, Leave Britney Alone. Out of morbid curiosity this video was viewed over 14 million times as the Britney mad Crocker broke down and blubbed his camp appeal for the press to leave the southern belle beauty queen turned pop mega star be.

This medium provides unbelievable publicity opportunities which are exploited, however you have the other side which allows the amazing videos such as NORA: Practice Makes Purr-Fect, where a kitten plays the piano and the absolutely enthralling Battle at Kruger. This has to be the best video of all time due to the popularity combined with the precious footage that many wildlife photographers would never experience in a lifetime.

Video Codecs Available For Internet Broadcasting

Internet video broadcasting is rapidly becoming the medium of choice for delivery of video entertainment and news. There are no geographic limitations or technical licensing requirements for broadcasting on the Internet, which allows any individual to produce and distribute multimedia to a global audience. Content producers have many technical options for creating video for broadcasting on the Internet, which includes the method of encoding the video, method of content delivery and end user requirements for viewing the video. It is important for content producers to understand these available options.

Multimedia encoding is the most important technical consideration for Internet broadcasting. It is necessary to compress the content into a manageable amount of data because video production creates a large quantity of digital data. Without reducing the size of the video content, the uncompressed multimedia would require very large amounts of network resources for content distribution and electronic storage. This would effectively limit the ability to transport or store the video data and prevent the content from being delivered in a cost effective manner.

The goal of video encoding is to achieve the greatest amount of data compression while retaining the best visual quality and clarity of the original content. Specialized software applications called codecs are used to encode / compress the video content. This technical term stands for coder / decoder or compressor / decompresser. Codecs use complex mathematical algorithms and specialized processes to compress the data, which allows the video content to retain its quality and clarity. Most codecs use algorithms that are based on lossy data compression, which enables multimedia compression by slightly altering the content to be encoded. This results in the encoded video being slightly different from the original content, but still providing quality visual representation.

There are many available codecs that can be used for encoding video content for broadcasting, with each one having unique properties. Some of these are proprietary and may require the purchase of a end users license, and some are open source that do not require the purchase of a end users license. Technical limitations for the use of these codecs may include the following: specific operating system requirements, encoder bandwidth limitations, encoder system resource use or end user playback software requirements.

Here is a list of the current open source and proprietary codecs that are available for use with Internet video broadcasting:

Open Source Codecs

Dirac uses Wavelet Compression instead of Discrete Cosine Transforms as the basis for its compression algorithm. It promises results comparable to or better than current proprietary codecs such as H.264.

Theora is derivative of VP3. Theora aims at improving the original VP3 implementation through optimizing the encoder software and actual codec structure.

VP3 uses a multi-step approach to video encoding. These steps include Discrete Cosine Transforms, Quantization, Run Length Encoding, Zigzag Ordering, Differential, Motion Compensation, Entropy Coding, Variable Length Run Length Booleans, YUV Colorpsace and Frame Type. This codec also uses a unusual feature that consists of encoding data from bottom to top, rather than from top to bottom.
Proprietary Codecs

H.264 is is known as MPEG-4 Part 10 or MPEG-4 AVC. It uses block-orientation and motion-estimation to achieve superior compression performance when compared to other video codecs.

VP6 - The current generation of the VP codec is called True Motion. Some of the key milestones of VP6 include the support of multi-pass encoding, improved error recovery and direct access to the data reconstruction buffer.

Windows Media Video is based on MPEG-4 AVC. The current version of WMV has achieved several improvements that include native support for interlaced video, non-square pixels, and frame interpolation.

Real Video uses very accurate motion modeling, proprietary spatial pixel prediction methods, context adaptive entropy coding, psycho-visually tuned segmentation, filtering schemes, rate-distortion optimized encoding algorithms and two-pass encoding.

Both proprietary and open source codecs offer many unique features, with the most important feature being the ability to provide quality video presentations at low bandwidth and the ease of use for end users. Excessive bandwidth consumption can severely limit the ability to deliver the video content to a wide audience and complicated software set up for audience participants will dissuade people from viewing the multimedia content.

Understanding the process of video encoding and multimedia compression is important. Choosing the appropriate codec for an Internet broadcast will ensure the production of quality video that will be available for the viewing audience. It is also important to have adequate network and computer resources to support the requirements for your broadcast.

A Unique Approach to Make Video Sharing Hassle-Free, Makes Billions of Dollars

Three young friends who were employees from PayPal thought there was a need to have a website where people could upload and listen to videos. They founded YouTube.com on April 23rd, 2005. This billion dollar company is just over three years old, but is making billions of dollars.

First, let's talk a little about Chad which I believe may now be the CEO of the company, of one of the three inventors Chad, Steve and Karim. Chad was always interested in technology. When he was in the ninth grade, he built an amplifier for an electronic competition that won third place. He was also pretty keen on the business side. One summer when he was in college, he sold knife sets. Chad ended up finishing computer science, printmaking and graphic design. He began his employment with the then new company PayPal when as part of the qualifications, he had to design a new logo for the company.

Steve was always kind of a risk taker. He left university early to work for PayPal. With attending a well-respected university program and mathematics and science academy, he was also very smart and hard-working.

Karim was pursuing a masters in computer science when he would throw ideas around with the other two PayPal employees. There was quite a bit of tension around the fact that Chad and Steve seemed to have more credit around the invention of the YouTube, although Karim is also listed on the site of being a co-founder.

Chad and Steve say that they got the idea when they were at a dinner party at Steve's apartment in San Francisco, and had problems loading a video of the party to share with friends. Karim shared his feelings that the dinner party never happened and that the idea of sharing videos, was actually his idea.

Let's face it. All three came up with this fantastic idea to provide a service that would make uploading videos to share and listen hassle-free. I would certainly say that these three young men have quite a future ahead of them.

Live Concert Applications and Broadband Media Advances

Personal computers are becoming a necessity and an important fixture in more and more homes in the United States and across the globe. As home computer popularity grows, businesses and service providers are extending offers and wares through emails and online advertising. Gone are the days of junk mail, today, junk email and pop-ups are the norm. Along with advertising and sales, the Internet has opened doors for large multimedia events such as sports, concerts, and festivals, to be broadcast live into homes worldwide, reaching millions. New advances in broadband media abilities combined with advances in home computers are allowing interactivity and audience enjoyment and involvement in ways never before imagined by venue owners and concert promoters alike.

Live music shows are becoming more and more extravagant each year. Large fleets of commercial tractor-trailer trucks are now used to transport the millions of dollars of gear necessary to mount a show the size of an act such as the Rolling Stones or the like, and costs of putting on such shows, what with renting a venue, paying a crew, and renting equipment, are definitely on the rise. No matter how large a particular venue might be, there are only so many seats housed within, and only so many tickets available to be sold and bought by fans. What if there was a way to bring the show to fans, fans that would be willing to pay for tickets to view their favorite musicians from their homes?

Enter the world of live broadcasting and broadband media. New advances in broadband media are supplying solutions and new avenues to generate ticket sales and heighten audience experience. No longer do "superfans" of groups need journey thousands of miles to see their heroes prance about and play upon the stage. Broadcast media pioneers like Whiteblox can provide Internet viewers with the ability to not only hear their favorite music in pristine, high fidelity audio across bandwidth, they can provide viewers with high resolution visuals as well. With multi-camera ability, viewers are interactively able to pick the camera angle at will, zooming in on their favorite guitarist's blistering solo, or perhaps checking out the beautiful girl in the front row.

The possibilities are endless and the forecasted sales are mind-boggling. Imagine what sort of numbers a reunion of an esteemed act like Led Zeppelin could generate if promoters would broadcast it on the Internet for eagerly awaiting fans? Would broadband be up to that sort of viewership challenge? Providers like Whiteblox would try their best to be up to that challenge.

Internet Broadcasting Can Supply Extreme Applications For Extreme Sports

Nearly three decades ago, the only extreme sport that received any, albeit minimal, television broadcasting was professional skateboarding. In the early to mid eighties, skateboarding experienced its second boom (the first being in the seventies), and with the entrance of extremely marketable skateboarders such as Tony Hawk, Christian Hosoi, and Mark "Gator" Ragowski, skateboard companies and clothiers such as Vision Skatewear, Airwalk, and Jimmy'Z were experiencing a sales heyday as well, with revenues in the millions. Today, the extreme sports phenomenon is seeing exposure like never before. With the addition of the X-Games nearly a decade ago, extreme sports from bicycle motocross to snowboarding are receiving their share of television broadcast time on the major networks as well as even having their own cable network channels dedicated to extreme sports broadcasts. As viewership grows, opportunities grow for promoters to reach out to new markets and new generations by expanding their presence on the Internet. Internet broadcasting could be the new extreme sports broadcasting solution.

With the interactive applications offered by Internet broadcasting providers like Whiteblox, extreme sporting events can attract their computer-savvy viewers more than ever. Imagine watching your favorite skateboarding competition, and being allowed to, at-will, switch between a multitude of cameras, from those mounted on the halfpipe's deck, to one mounted on a crane above, or even a tiny camera mounted within your favorite competitor's helmet. The skater's point of view as he or she enters the ramp from twelve to fifteen feet in the air, at their trick's apex is one few ever get to see unless they are skilled professionals themselves. Just as the visuals could be manipulated to tailor the viewer's tastes, audio could be fine tuned as well. Viewers could be allowed to hear the banter between competitors on deck by switching to the appropriate audio feed. This sort of interactivity allows the viewer to feel they are really a part of the action without having to travel to the events themselves. Watching an event on the Internet can allow you to get closer to the action while offering extras that could never be available to the ticket buyer viewing the event on site. How many times have you watched a live sporting event, hoping to see a particularly amazing trick again, maybe even from a different camera angle, and it isn't shown? Never again with new live Internet broadcast abilities that are emerging. You would be able to view the trick again and again, perhaps even within a separate viewing window, while live action is still available to view.

The possibilities and applications provided by Internet broadcasting are endless, and companies are continuously striving to develop new and exciting ways to help their customers reach the global marketplace.